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Tile miner forum on steam
Tile miner forum on steam











tile miner forum on steam

As the player progressed, it became more apparent that the game's scope was just too big for one developer, especially during the electricity phase. Initially, i wanted to do just one map, but then i got pretty excited with the world-building and created four more maps, heck i even created over 40 different characters to give context to these worlds. I thought i could get away with an original idea that i gave to the community, but in the end, i met my human limit doing a game alone of this size is quite challenging. The primary reason for this shift is that, in the end, life is just too short i did what i wanted with the game as best as i could, and after early access, i thought that i could cram even more stuff for the fans, but it became evident that my mind wanted to do something else now after all these years. I've been thinking about what i want to do next, and it's becoming more evident that i can't continue working on Ragnorium as i previously envisioned.

TILE MINER FORUM ON STEAM UPDATE

So, Summer is coming to an end, and i wanted to write an update on where i have been. I will keep you guys posted, and please let me know if you want me to write more of content like this. And for the sake of continuity, i will keep you updated you all deserve to know what will happen next. Still, i believe if you do something for a long time, you will become good at it some people take longer than others, and I take the longest.

tile miner forum on steam

Ragnorium, for example, in my view, despite being a colony simulator, is a unique game and not a direct copy of any particular game, but the execution for Ragnorium was lacking, so it did not succeed as a game.Īs a person, i am not particularly good at anything. The definition of success for me is a form of a game that is unique and executed well. In that period, however, it would have been more valuable if i had done 2-3 more minor games and attained more experience because, fundamentally, it's that experience that i lacked the most, which was my Achilles' heel.Īcceptance of faults is part of the process of becoming better, i do accept that Ragnorium is a 6.5/10 game it would be a waste to stop my game development story now for many failures, there is bound to be at least one success.

tile miner forum on steam

I dedicated about 4-5 years of my life to Ragnorium, and i had fun developing the game and learned quite a lot, i completed it as best as i could, given the scope and resources that i had. Like you players, i am as just burned by the idea of Early Access for games, but my reasons are different. Moving forward, i want to state that early access as a platform will no longer be utilized for future games of mine because i desire to improve as a developer. To begin, i want to state that Early Access as a platform is generally a good place it has produced many good games, and many single devs did a phenomenal job on Early Access, but, in my view, it's terrible for me. This will be quite a post, a post-mortem on Early Access and my thoughts on it, i doubt it will bring comfort to some of the players, but i think it's essential nonetheless to provide this information so that you guys know what the developer of the game feels.













Tile miner forum on steam